Find out how each of these companies is benefiting from using Bango technology to power their mobile service.
Gameloft, an international publisher of mobile games, uses Bango to sell their games direct-to-consumer and capture new business outside of the operators' portals. Read the Gameloft case study.
AdEye, a European mobile media house, uses Bango to measure the success of billboard advertising campaigns for Sony Ericsson and analyze who was most receptive to the promotion. Read the AdEye case study.
News International, publishers of The Sun newspaper, uses Bango to develop a direct, interactive relationship with its readers on the mobile phone. Read the Sun case study.
Tapatap, a mobile social game site, uses Bango to track mobile ad campaigns and refine advertising to target the countries, networks and handsets which yield the best conversion rates. Read the tapatap case study.
World Wresting Entertainment, a global sports entertainment brand, partnered with Bango so fans anywhere in the world can access and pay for content on their mobile phone. Read the WWE case study.
MoVoxx, a mobile advertising agency, uses Bango to measure the success of ad-supported SMS text campaigns and refine where to buy traffic for further campaigns. Read the Movoxx case study.
MTV, the leading multimedia brand for youth, uses Bango to extend the on-line experience for its successful European Music Awards to millions of users with mobile phones. Read the MTV case study
Animation FC, the UK’s number one soccer content provider, integrated with Bango to offer over 70 UK league soccer clubs the ability to charge for their content world-wide. Read the Animation FC case study.
Gamemobile, one of the leading distributors of mobile games, uses Bango to sell their catalogue of games to their global community of consumers. Read the Gamemobile case study.